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people are going to want to host their own layers

People are going to want to host thier own osm layers using osm technology. they are going to want to have control over the license, the users the edits and the rendering of the data. they are going to want to import layers of data and maintain them separately. these layers will be shared under certain terms with other people, and edits to them can be suggested. They will want to be able to publish tiles or subsets of... more »

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8 votes
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people are going to want to contribute in PD (separate layers)

People will want to have a public domain OSM layer for only PD data, it will be separate from the CC-BY-SA layer etc and will have rules for when data is promoted (tainted) to a different license. We will want to possibly have versions of the objects if someone copies them into a different license and changes them to track branches of objects.

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4 votes
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we need a coordinated way to manage the rendering as well

we need to have a scheduling system for coordinating rendering of tiles. Some People will want to render some parts immediately to fix problems and see the results asap. others will have computers to donate off hours. Others will have old computers to use. others will rent cloud computers for dedicated rendering. Some will want to render only their own town. all these need to be considered.

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Changesets as blogposts

People will want to post changesets and blogposts with annotations and pictures. they will want to render tiles and show what they have edited. They will want to store the OSM change data in the blogpost and not have to store it in some central server.

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Hardware Spending

We need

* Internet Servers

* Bandwidth

* Data Storage

for the hosting of the central coordination system. For the ability to manage a part of the map and include mode. We dont need to be able to store all layers and all tiles on the server, but need the capacity to process a part of it and distribute the load.

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1 vote
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